Tidiga Timmar

(swe: early hours) A short and no-where close to finished prototype for a point-and-click game for children. Created during ~2 weeks in early 2013.

Setting: 

One morning, a child finds herself being outside of her own body in the form of an astral projection. Overwhelmed with the possibilities, she decides to use the opportunity to investigate her pre-dawn bedroom where she unveils many wondrous things.

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Game Engine: Wintermute

Sound Engine: Wintermute

Development team:

Tobias Lindberg – Writing, Sound design, Narrative design, Music

Jonatan Persson – Sound design, Music

Philip Undin – Game design, Programming

Viktor Bengtsson – Game design, Story design, Programming, 2D Graphics

Josefin Gagnesjö – 2D Graphics

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