Apeiron

APEIRONskärm

A fairly short point-and-click game created during ~4 weeks in mid 2013.

Setting:

In a bleak post-apocalyptic world, the lonely robot IRO finds itself in a wreckage on the bottom of the ocean. Its memory has been damaged, so it starts to investigate the surroundings in order to search for clues as to what happened to the world and more importantly; its memory.

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Game Engine: Wintermute

Sound Engine: Wintermute

Development team:

Tobias Lindberg – Writing, Sound design, Narrative design, Music

Jonatan Persson – Sound design, Music

Philip Undin – Game design, Programming

Viktor Bengtsson – Game design, Story design, Programming

Josefin Gagnesjö – 2D Graphics

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