Aipnia

Another first-person narrative game (a.k.a. “walking simulator”) created during ~4 weeks in late 2014/early 2015. The game never reached completion due to other study-related assignments, hence the sound design (among many other things) is no-where near completion.

Setting:

The year is 2001 and prof. Malcolm Samsa is visiting his psychiatrist after weeks of sleeplessness, rendering him unable to carry out his daily work. The session takes him on a long journey through his inner world, unraveling a traumatic past that he’s been trying to suppress for years and that is now coming back to haunt him.

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Game Engine: Unreal 4

Sound Engine: Unreal 4

Development team:

Tobias Lindberg – Writing, Sound design, Narrative design, Level design

Philip Undin – Game design, Level design, Scripting

Ludwig Berg – 3D Graphics, Environmental design

Alexander Schach – 3D Graphics, Environmental design

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